Makehuman manual

MakeHuman: A manual.

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Marc Flerackers. March 4, I General usage. Mouse movement. Keyboard movement. Undo, redo and reset. Macro modeling. Detail modeling. Micro modeling. Save and Load. Wavefront obj. Blender exchange mhx. Writing plugins. This manual, like the MakeHuman software, is under constant construction and will change with the software. The latest edition can always be found on the makehuman website.

MakeHuman is a 3d modeling tool which is build for one single purpose:. It is modeled on the application and follows the menu system and options closely. Part II focuses on developing with MakeHuman, to create your own plugin and add functionality to the main application.

Part I.

makehuman manual

General usage. Chapter 1. The view. The model can be freely moved and rotated using the mouse. Keep the left button pressed to rotate the model. Keep the right button pressed to translate the model. Zoom- ing can be done by using the scroll wheel, or by keeping both the left and right button pressed. If the manipulation speed is too slow, hold shift to speed up movement.

The following keyboard navigation is the standard navigation. It can be customized in settings, shortcuts. Use the arrow keys to move the model around.This section describes the blender version of MakeTarget. There is also a standalone version of MakeTarget. For the information below to make sense and be useful, you will need to first install BlenderTools, see MHBlenderTools: Download and installation.

A longer and somewhat more gentle intro is provided by VScorpianC. If you're new to the subject, it will probably make sense to watch this:.

Makehuman a Manual

A target contains the offsets by which vertices of the human base model base. Below are examples of target blending obtained by choosing a target that defined the character as male and combining that target with the extreme settings for other targets that determned the muscle tone or weight of the character.

These helpers can be annoying during the modelling of the character, so usually our artists first work on the pure body, loading the human only with the first button image below, Aand then, in a successive step, they fit the helpers. The first button creates a new empty target which will just be the original base mesh loaded in the previous step. The second button loads the morphing from an existing target file. To create a custom target, the artist has to alter the base mesh, which is done in the usual way within Blender.

First start edit mode, and then select one or more vertices, moving them to reshape the mesh. You may use the full power of Blender to create your morphing target design. The only rule, in order to create a valid morphing target, is to never add or delete a vertex, face or edge. The topology must be absolutely preserved.

By default this will save all of the offset deviations of every vertice from the base mesh into the target file. Depending on whether the mesh is loaded without the fit tools image below, left or with the fit tools image below, rightthe panel offers different options. The three buttons now in the "Load Target" section are used in exactly the same way as they were before any target was loaded, except that any targets that are now created or loaded with these buttons become a secondary target that can be applied to the previously loaded one.

These buttons are used to append one or more additional targets to the first target and combine them in various proportions. The first two buttons under the "Discard And Apply Target" section will either discard all of the targets returning you to the original base mesh or only the last target appended which will either be the last secondary target applied or the primary target if no secondary targets have been applied.

The button "Apply targets" under the "Discard And Apply Target" section is used to join all targets into a single unique morphing target combination.

makehuman manual

The two buttons in the "Symmetry" section are modelling tools, and are very useful. They have been designed to produce very reliable target results. Pressing these buttons will also align center vertices that have been unintentionally moved away from the center back to their center position.

Finally, press the "Save Target As" button to save the. The checkbox labeled "Selected verts only" is a very important option. This option when checked will permit you to select a set of vertices in edit mode and then save only those vertices into the target file. Such targets are useful when you want the target to only morph the selected vertices and leave all other vertices completely unaffected by the morphing target. For example, an artist could design a morphing target that is limited to the hands only, a single hand only, or to the head only, and save a target containing vertices that will only morph those body parts, while having no effect on other parts of the body that were not explicitly chosen by the artist.

This option normally applies when one or more secondary targets have been added using the Load Target section after adding the initial target. These buttons are included to work with the helper objects.These are plugins related to MakeHuman. The Blender side plugins are installed in Blender, in the addons part of the user preferences.

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Skip to main content. As pull requests haven't been merged upstreams for some time, we're maintaining a fork with fixes that is needed for, for example, blender 2. This is most likely what you want to use. Plugins for Blender These are installed in Blender Plugin Also requires Description MakeHuman plugin for blender download zip Socket in MH Lots of makehuman-related functionality, including the ability to import directly from MakeHuman without the need to export to file.

makehuman manual

The zip is for blender 2. MakeTarget 1 and MakeClothes 1 download zip - For creating new targets and clothes blender 2. Note that these are now considered deprecated in favor of MC2 and MT2, see above. MHAPI download zip. Asset downloader download zip.

MakeSkin - Creating materials for MakeHuman

Enables communication with MakeHuman from the outside for example from Blender. MHX2 MH side download zip. MakeHuman plugin for blender download zip. Lots of makehuman-related functionality, including the ability to import directly from MakeHuman without the need to export to file.

MakeTarget 1 and MakeClothes 1 download zip. For creating new targets and clothes blender 2.

makehuman manual

MHX2 blender side download zip.General usage The view 1. Modeling 2. Files 3. Blender exchange mhx 3. Posing 4. Rendering 5. Advanced Modeling 6. Settings 7. Development Writing plugins 8. Preface This manual, like the MakeHuman software, is under constant construction and will change with the software. The latest edition can always be found on the makehuman website.

Documentation:Index

MakeHuman is a 3d modeling tool which is build for one single purpose: creating a professional 3d human model. The base mesh has gone through many iterations to perfect the topology and all the modications which are available to the user are morphs which are modeled by hand by skilled artists. While the software is build with usability and simplicity in mind, there will always be questions, thats what Part I of this manual is for.

It is modeled on the application and follows the menu system and options closely. Part II focuses on developing with MakeHuman, to create your own plugin and add functionality to the main application. The model can be freely moved and rotated using the mouse. Keep the left button pressed to rotate the model. Keep the right button pressed to translate the model. Zooming can be done by using the scroll wheel, or by keeping both the left and right button pressed.

If the manipulation speed is too slow, hold shift to speed up movement. The following keyboard navigation is the standard navigation. It can be customized in settings, shortcuts. Use the arrow keys to move the model around. Use the 2, 4, 6 and 8 keys to rotate the model. There are 3 standard views which have shortcut keys.

For a side view press 7, for a front view press 1 and for a top view press 3.

Documentation:MHBlenderTools: MakeTarget

There are 4 view options which might help during modeling: background, anaglyphs, wireframe and smooth.MakeHuman can be downloaded here [1]. Later in the development life cycle, it might make sense to download nightly builds, which are found here: [2].

Nightly represent the latest deveopmental updates and are not guaranteed to be stable. In order to use some realtime materials and obtain the best from the internal rendering engine, it's required an average quality graphic card, produced after the year There have been reports that the model colors are corrupted on some older Intel Graphics cards often appearing blue and black. On Windows, this switch can be added to your shortcut. Can you help me? Download the zip file from the from the download page download page.

Then simply unzip it where you prefer, and double click on makehuman. No installation is needed. Download the DMG file from the download page download page. Once downloaded, mount the disk image and drag the MakeHuman app into your Applications folder. MakeHuman supports Snow Leopard and newer. At the point of writing this, the newest stable release is only available via PPA, see [3]. This should work on all debian derivatives.

Other Linux distributions will need to run from source. If you want to play around with the code, follow the latest development, or are having trouble with the prepackaged binaries you can run from a source clone from BitBucket. This requires that you have installed python 2.

From MakeHuman Community Wiki. Jump to: navigationsearch. Navigation menu Personal tools Log in. Namespaces Documentation Discussion. Views Read View source View history. This page was last modified on 11 Julyat We are still producing nightly builds see which version should I download? However, the changes between beta 2 and the nightly builds are likely to be few until we've released 1.

For plain Debian see this instruction for how to enable PPA. You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader.

These can be found on the plugins page. These are bundled in the nightly build. More assets for MakeHuman can be found in the online repository.

These tools are not part of MakeHuman, nor managed by MakeHuman, but are often used in the same pipeline. Blender is an open source 3d modeler, ray tracer and a whole lot else.

This is useful for producing all-quad meshes for example. Skip to main content. MakeHuman downloads upcoming 1. Often-used extensions You will most likely also want some of the commonly used plugins, such as MHX2 and the asset downloader. Extra assets such as clothes, hair and skins More assets for MakeHuman can be found in the online repository.Offset those feelings with a lot of positive comments about who he is as an individual and not just when he brings home an A.

Tell them about the smelly hair and ashtray breath caused by cigarettes. Check in by phone or a visit once in awhile to make sure they are on the same page with prohibiting drug or alcohol use, particularly when their home is to be used for a party or sleepover.

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Help children separate reality from fantasy. Watch TV and movies with them and ask lots of questions to reinforce the distinction between the two. Remember to include advertising in your discussions, as those messages are especially powerful. How to Talk about Marijuana For a comprehensive discussion guide, including common teen questions and suggested responses, download our complete Marijuana Talk Kit.

Get the marijuana talk kit now What to Say to Your Teenager About Drugs (13-18 year olds) This is a pivotal time for parents in helping kids make positive choices when faced with drugs and alcohol. What to Say High school is going to be a ton of fun, and we want you to have a great time.

What to Say It seems like you are hanging with a different crowd than you have in the past.

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Scenario Your high schooler comes home smelling of alcohol or cigarette smoke for the first time. What to Say The response should be measured, quiet and serious not yelling, shouting or overly emotional.

Research shows that kids are less likely to use tobacco, alcohol and other drugs if their parents have established a pattern of setting clear rules and consequences for breaking those rules. Kids who are not regularly monitored by their parents are four times more likely to use drugs. Make it clear that you disapprove of all alcohol, tobacco and drug use. As teens are extremely concerned with their physical appearance, remind your teen about the negative effects alcohol, tobacco and other drugs have on physical appearance.

Let your teen in on all the things you find wonderful about him. He needs to hear a lot of positive comments about his life and who he is as an individual and not just when he makes the basketball team or does well on a test. Positive reinforcement can go a long way in preventing drug use among teens. Encourage your teen to volunteer somewhere that he can see the impact of drugs on your community. Teenagers tend to be idealistic and enjoy hearing about ways they can help make an impact.

Help your teen research volunteer opportunities at local homeless shelters, hospitals or victim services centers.

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What to Say to Your Young Adult About Drugs (19-25 yearolds) As you prepare your child for life after high school, you can help guide her to a healthy experience while still supporting her independence. Tips for Conversations with Your Young Adult Make sure you keep an open line of communication with your child as she leaves home. Your child needs to know that if any problems or difficult situations arise, she can turn to you for help.


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